|
||||||||||||||||||||||||||||||||||||||||||||||||
Fish TalesThis rules compilation is freely distributable. No charge may ever be made for distributing this guide and no one may make a profit from it.
All technical information about this pinball machine is on ipdb.org. Consider all of the information in this guide for a pinball machine with factory default settings and latest ROM (version L-5). ✪ IntroductionFish Tales was released by Williams in October 1992, and it sold 13,640 machines. That makes Fish Tales one of the 20 best-selling pins of all time! Fish Tales was designed by Mark Ritchie, to whom we owe several beloved pinball machines like Indiana Jones: The Pinball Adventure, Taxi, Diner, Police Force and Big Guns. The playfield is equipped with a fishing reel-shaped toy that can lock 3 balls, and the topper is a gigantic fish that moves its tail from time to time during the game. The catchphrase of this game is “Catch'Em All - Hook, Line and Sinker!”, a pun that refers to the world of fishing and pinball. ✪ OverviewThe general goal is to catch as many fish as possible and tell the most outlandish stories about their size. Overview of modes and big awards:
✪ Playfield ElementsBall Launching Handle 🎮This auto-plunging device is shaped like a little fishing rod handle with a button on the top of it. Used:
Flippers 🎮This lightning flippers are 3 millimeters shorter, and therefore the space between them is 6 millimeters more than other Williams games. Without them, it wouldn't be a pinball machine! Master the techniques ‒ like the live catch, the post pass and more ‒ to control the ball and improve your scores. Eject Hole 🕳️The Eject Hole 🕳️, at the top right of the playfield, is usually reached by shooting up the Left Orbit 🚦. Used:
Caster's Club 🕳️💢This is a hard-to-hit shot, and a drop target blocks the way at certain times. When a ball makes it in, the game will kick the ball up a habitrail which leads to the Fishing Reel 🔩 on the left side of the playfield. Used:
Fishing Reel 🔩This element can lock 3 balls received from the Caster's Club 🕳️💢. It spins to accept new balls, or to let a ball out to have it kicked back into play from the Automatic Shooter Lane 🚦. Locks the balls for the Caster's Club Multiball. In multiplayer mode, the game keeps track of all locked balls for each player, so that another player cannot 'steal' your locked balls. Fish Targets 💢There are two banks of targets, on the left and right sides, that have in front of them a fish made up of three distinct parts ‒ the tail, the body, and the head. Hit one bank 3 times to fully light a fish, which will advance the Stringer 💡.
Spinner 💢The Spinner 💢 is located in the Left Orbit 🚦, under the Stretch The Truth Billboard 💡. Used to collect awards during both:
Hitting the Spinner 💢 from the wrong direction, as from a Long Cast, doesn't count for Spinner 💢 awards. Captive Ball 💢The Captive Ball 💢 is trapped in the middle of The Boat 🚦💢. A dead-on shot will send it up to the top, where there is a target that it can hit. If the ball is not hit hard enough, it won't reach the target. Only hitting the target will count as a Captive Ball 💢 hit. Used:
Jet Bumpers 💢There are three Jet Bumpers 💢. Balls that enter the L-I-E Lanes 🚦💡 are drained into the bumper area. The value of the Jet Bumpers 💢 can be increased by collecting “Super Jets” from the Fish Finder awards. Extra Ball Target 💢💡This is a small target, hard to hit, just to the left of the Caster's Club 🕳️💢. Used to collect an Extra Ball. The Boat 🚦💢The Boat 🚦💢 is an inclined plastic figure in the center of the playfield. Because it is inclined, it is hard to shoot the ball there. Used:
Automatic Shooter Lane 🚦This is an automatic shooter lane for balls ejected from the Fishing Reel 🔩. Used during Caster's Club Multiball to send blocked balls onto the playfield. Left Orbit 🚦This orbit contains the Spinner 💢 and 4 inserts ‒ one of the Feed Frenzy Arrows 💡, Monster Fish Hurry-up 💡, Fish Finder 💡 and Jackpot 💡. Used:
L-I-E Lanes 🚦💡The three lanes at the top of the playfield allow you to spell L-I-E. Used:
Right Orbit 🚦This orbit contains 2 inserts (one of the Feed Frenzy Arrows 💡 and Long Cast 💡). Used:
Left Inlane 🚦The left inlane contains the Lite Long Cast 💡 that is always on. Used for the Long Cast. Right Inlane 🚦The right inlane contains the insert Lite Fish Finder 💡. Used for the Fish Finder awards. Outlanes 🚦Each outlane contains one of the Special Lights 💡. Used for the Special. Cast Again 💡This insert is located between the two Flippers 🎮. Lights up to indicate that at least one Extra Ball has been earned and that it's possible to shoot again when a ball is drained. Bonus Multiplier Lights 💡Three multiplier inserts are located in front of the two Flippers 🎮: 1x, 2x and 4x. They are added to go up to 7x. Used to indicate your current Bonus Multiplier. Auto Cast 💡This flashing insert is located in front of the two Flippers 🎮. Used to indicate when the Ball Save protects from instant ball drains. Tackle Box 💡Located in front of the two Flippers 🎮, the Tackle Box 💡 contains 3 inserts representing 3 fishing categories: Tropical, Fresh Water and Deep Sea. Each Jackpot collected during the Caster's Club Multiball advances the fishing category. Light all 3 to light Super Jackpot 💡. Tales Told 💡There are 4 fish tails in the center of the playfield to represent 4 tales to tell.
Stringer 💡The Stringer 💡 is represented by the scales of the 4 fish in the center of the playfield. Used:
School of Fish 💡Six young fish with school supplies represent this School of Fish 💡 in the center of the playfield. They are lit by combos on Port Ramp 🚦 and Starboard Ramp 🚦. Used to activate Monster Fish hurry-up mode. Lite Long Cast 💡This insert in the Left Inlane 🚦 is always on. If this insert is lit when the ball rolls through the Left Inlane 🚦, Long Cast 💡 will light in the Right Orbit 🚦 to collect the Long Cast award. Lite Fish Finder 💡This insert in the Right Inlane 🚦 is lit at the start of a new game and when L-I-E is spelled on L-I-E Lanes 🚦💡 (non-cumulative). If this insert is lit when the ball rolls through the Right Inlane 🚦, Fish Finder 💡 will light in the Left Orbit 🚦 to collect a Fish Finder award.
Special Lights 💡Two inserts are located in the Outlanes 🚦. Lights up to indicate when to collect the Special. Feed Frenzy Arrows 💡Four purple fish are located in the Left Orbit 🚦, the Port Ramp 🚦, the Starboard Ramp 🚦 and the Right Orbit 🚦. Used during Feed Frenzy hurry-up mode to indicate which ramps and orbits to shoot to collect Frenzy points. Monster Fish Hurry-up 💡This insert is located in the Left Orbit 🚦 and pоints to the Spinner 💢. Lights up to indicate when the “Monster Fish” points can be collected during Monster Fish hurry-up mode. Fish Finder 💡This insert is located in the Left Orbit 🚦 and indirectly pоints to the Eject Hole 🕳️. Lights up to indicate when a random award can be collected from the Fish Finder awards. Jackpot 💡This insert is located in the Left Orbit 🚦 and indirectly pоints to the Eject Hole 🕳️. Lights up to indicate when to collect Jackpots or Double Jackpots during the Caster's Club Multiball. Stretch The Truth Billboard 💡This billboard, at the top of the Left Orbit 🚦, has 5 lights corresponding to multipliers: Total Lie (0X), Actual Size (1X), 2X, 3X and 5X. Used during Fish Tales story mode. Super Jackpot 💡The Super Jackpot 💡 insert pоints at the Captive Ball 💢. Lights up to indicate when to collect the Super Jackpots during the Caster's Club Multiball. Captive Ball Values 💡Several inserts are located above the Captive Ball 💢. They correspond to awards and points to be collected. Used for the Captive Ball Awards and Grab Yer Gear. Double Jackpot 💡This insert pоints to the Caster's Club 🕳️💢. Flashes to indicate when to lock a second ball into the Fishing Reel 🔩 by hitting the Caster's Club 🕳️💢 to make a Double Jackpot available during the Caster's Club Multiball. Lock Lights 💡Three numbered inserts are located in front of the Caster's Club 🕳️💢. Used to indicate locked balls for the Caster's Club Multiball. Long Cast 💡This insert is located in the Right Orbit 🚦. Lights up to indicate when to perform a Long Cast by shooting the Right Orbit 🚦. ✪ Bonuses, Awards and Other PointsSkill ShotThe Skill Shot is called “Fast Cast” in this game and is performed by quickly hitting the Caster's Club 🕳️💢 (or the drop target when it is up):
A Skill Shot can also be performed immediately after earning a Long Cast during play. A Skill Shot cannot be earned after an Auto Cast 💡. 2 million points for the first shot, and increases by 1 million per shot, up to a maximum of 10 million points. Ball SaveWhile Auto Cast 💡 is flashing, a protection from instant drains is active. This feature activates at the beginning of each new ball and at the beginning of Caster's Club Multiball. Limited time ball save. During this time, if the ball rolls over a switch in one of the Outlanes 🚦, the next ball is sent before the first one even finishes draining! If the lost ball is death-saved, it is possible to have a mini-multiball. KickbacksThere is no Kickback mechanic on this table. Bonus MultiplierTo raise the Bonus Multiplier indicated on Bonus Multiplier Lights 💡 by 1x at a time:
Spelling L-I-E on L-I-E Lanes 🚦💡 also turns off the lowest award on the Stretch The Truth Billboard 💡. This improves your chances of a better reward when you Stretch the Truth in Fish Tales story mode. End-of-Ball BonusWhen the ball drains, an End-of-Ball Bonus is earned (except when a tilt has occurred).
If “Hold Bonus” of the Captive Ball Awards is collected on the final ball of the game, all of the End-of-Ball Bonus values are awarded twice after the final ball drains. Long CastWhen Long Cast 💡 is lit, shoot the Right Orbit 🚦. The ball must complete the loop fully and come out through the Left Orbit 🚦. Long Cast 💡 lights for 10 seconds at the start of a new ball.
Captive Ball AwardsHitting the Captive Ball 💢 hard enough so that it hits the target behind it, collects the lowest flashing reward of the Captive Ball Values 💡 (these values can be seen just above it and are described below).
Awards corresponding to Captive Ball Values 💡 (from bottom to top):
Grab Yer Gear (Captive Ball Awards)If none of the Captive Ball Values 💡 is flashing, See the Sell Yer Gear section below if “Instant Multiball” has already been lit solid. Points corresponding to Captive Ball Values 💡:
Sell Yer Gear (Captive Ball Awards)After completing the Captive Ball Awards, each hit on the Captive Ball 💢 scores a “Sell Yer Gear”. When the ball is drained, all Captive Ball Values 💡 for the Captive Ball Awards turn off and the Sell Yer Gear is no longer qualified.
U-TurnA shot on Port Ramp 🚦 or Starboard Ramp 🚦 that doesn’t pass all the way through The Boat 🚦💢, and comes back down the other side, scores a “U-Turn”. 1 million points. Double CrossDuring Caster's Club Multiball, complete both boat ramps ‒ Port Ramp 🚦 and Starboard Ramp 🚦 ‒ with two balls crossing, before the first one hits the Left Inlane 🚦 or Right Inlane 🚦. 5 million points. Extra BallTo achieve an Extra Ball: hit the Extra Ball Target 💢💡 when it is lit.
Add an extra ball. You can shoot again when a ball is drained. These extra balls (except the last, 100 million points) can be achieve on each of the 3 main balls. SpecialWhen Special Lights 💡 are lit, drain a ball into one of the 2 Outlanes 🚦.
[On a real pinball machine], offers a Replay. Replay[Only on a real pinball machine] Replays can be awarded:
Offer a Replay (or free credit). ✪ Main ModesFish TalesIn this story mode, catch some fish and try to lie about their size. Catching FishCompleting one fish on the left or right side of the playfield using the Fish Targets 💢 will light a fish on the Stringer 💡 across the center. The Stretch The Truth Billboard 💡 will also light up for 15 seconds.
Caught fish are cumulative throughout the game and each caught fish adds 250,000 points to the End-of-Ball Bonus. Stretch the TruthAfter catching a fish, you have a few seconds to tell a story about the size of the fish and try to stretch the truth to earn more points. But be careful, you can get caught in a total lie.
Light all 4 Tales Told 💡 to start Rock the Boat hurry-up mode. Feed FrenzyThis hurry-up mode begins when the 4 fish on the Stringer 💡 are all lit by Catching Fish during Fish Tales story mode. The first three shots are each worth 5 million points. The fourth is worth 20 million points. So completing Feed Frenzy is worth 35 million points. Rock the BoatThis hurry-up mode lasts 30 seconds if started by completing the 4 Tales Told 💡 during Fish Tales story mode Hit the The Boat 🚦💢 during the time limit. Each shot to the Captive Ball 💢, Port Ramp 🚦 or Starboard Ramp 🚦 (including a U-Turn) is worth 10 million points. This mode can be running during Caster's Club Multiball. Monster FishIn this hurry-up mode, try to catch THE monster fish. ActivationMake repeated shots to the Port Ramp 🚦 and the Starboard Ramp 🚦 to light the 6 fish of the School of Fish 💡. When completed, Monster Fish Hurry-up 💡 will light.
It is fairly easy to backhand the ball up the ramps, so if the left ramp is lit and the ball is on the left Flipper 🎮, you should be able to make it up. Hurry-up ModeWhen Monster Fish Hurry Up 💡 is lit, shoot the ball quickly through the Spinner 💢 via the Left Orbit 🚦 to collect the “Monster Fish” value counting down on the DMD.
The first “Monster Fish” start at 20 million points and is increased by 10 million points (if the “Monster Fish” is collected) the next time this mode is activated, up to a maximum value of 50 million points. ✪ Sides ModesFish FinderWhen Fish Finder 💡 is lit, shoot the Left Orbit 🚦 with a strong shot to land the ball into the Eject Hole 🕳️ and earn a random award.
Random award displayed on DMD:
Fish Tales is extremely fair about Fish Finder awards:
Video ModeAfter collecting the “Video Mode” award as one of the Captive Ball Awards, the Eject Hole 🕳️ will light up and the Video Mode is ready to be launched. Use the Ball Launching Handle 🎮 button or Flipper 🎮 buttons to launch the torpedoes.
✪ MultiballsCaster's Club MultiballActivationLock 3 balls into the Fishing Reel 🔩 by hitting the Caster's Club 🕳️💢 while the Lock Lights 💡 are flashing to instantly begin a 3-ball multiball. There are 2 additional ways to activate the multiball:
Each locked ball scores 100,000 points.
JackpotsIn multiball, shooting a ball into the Caster's Club 🕳️💢 (which locks it into the Fishing Reel 🔩) will start a 15-second timer and light the Jackpot 💡.
Base values of jackpots:
Double JackpotsIf 3 balls are still in play: after lighting the Jackpot 💡 by relocking one ball, the Double Jackpot 💡 will begin flashing. Doubles the Jackpot values indicated above.
Super JackpotsOnce all 3 Jackpots have been scored, and therefore the Tackle Box 💡 is complete, the Super Jackpot 💡 lights up in front of the Captive Ball 💢.
Base value of super jackpots is worth 100 million points, increases by 100 million per super jackpot collected, up to a maximum of 600 million points. ✪ Wizard ModeThere is no wizard mode on this table. ✪ StrategiesLup's Club
PinStratsDanPinStratsDan offers you his tips and strategy tutorial on this video. PAPAThe PAPA Strategy is based on Bowen Kerins’ tutorial video.
✪ Easter EggsPress the button of the Ball Launching Handle 🎮 3 times when the "skeleton fish" is crossing the display. This gives you a Fishbone bonus worth 10 points. ✪ DiscussionsAny suggestion about the content of this guide? Want to talk about this table? It's below.If you want to help with the translation, suggest an improvement, or something else ... select below the 'general' chat-room in the left panel or come on the Discord Server of this site.
✪ CreditsThis guide was designed and written by FunkySon with contributions from Mercyscene.These external contents were used:
|