Red & Ted's Road ShowThis rules compilation is freely distributable. No charge may ever be made for distributing this guide and no one may make a profit from it.
All technical information about this pinball machine is on ipdb.org. Consider all of the information in this guide for a pinball machine with factory default settings and latest ROM (version L-6). ✪ IntroductionRed & Ted's Road Show is a Williams brand pinball machine released in 1994 at 6,259 units. It was designed by Pat Lawlor, to whom we owe 2 other famous pinball machines: The Addams Family and Twilight Zone. Red and Ted, the Road Busters, are a couple of fun-loving demolition experts crossing the country on their bulldozer. They cause immense mayhem and destruction, but we love them anyway. Zen Studios is releasing Red & Ted's Road Show on May 28, 2019, in the fourth volume of Williams Pinball, starring White Water and Hurricane. ✪ OverviewHelp Red and Ted travel across the United States and destroy civilization by accumulating miles to get to cities, by buying souvenirs for big prizes, and by passing the days of the week. ✪ Playfield ElementsRight Side Plunger 🎮Because there is 2 plungers on this pinball machine, the one on the right is conventionally used to to put the balls into play. Used for the Skill Shot. Flying Rocks Plunger 🎮This plunger, on the left of the pinball machine, shoots the ball up a habitrail that has three exits. Used during Flying Rocks mode. Flippers 🎮This full-sized flippers are in their usual place. Without them, it wouldn't be a pinball machine! Master the techniques ‒ like the live catch, the post pass and more ‒ to control the ball and improve your scores. Upper Left Flipper 🎮This full-sized flipper lies along the left side of the Spinner Lane 🚦. Used to hit the Bulldozer Blade 💢, Red's Mouth 🕳️💢 and the Radio Targets 💢. Middle Left Flipper 🎮A short size flipper is located at the exit of the Left Loop 🚦. Used to hit Blast Targets 💢 and the Blast Hole 🕳️. Bob's Souvenir Bunker 🕳️A sinkhole is located at the end of the Spinner Lane 🚦. Used to collect Extra Ball, for Bob's Lotto bonus, during Kansas City, Butte and Las Vegas City Event modes, Souvenir mode, Blast Wheel mode, and to lock balls for the Multiball and the Super Payday wizard mode. Red's Mouth 🕳️💢Red's head, at the top right of the playfield, has a mechanical jaw that opens and can be shot from the Upper Left Flipper 🎮. Used for the Red's Big Millions and to score Jackpots during Multiball. Ted's Mouth 🕳️Ted's head, at the top center of the playfield, has a mechanical jaw that opens and is only accessible when the Bulldozer Blade 💢 is raised. Used during Multiball. City Event Hole 🕳️A hole, located to the left of the Right Ramp 🚦 entrance, is surmounted by a scoop that kicks out the ball directly at the right Flipper 🎮. Used to start a City Event mode, during Butte City Event mode and to lock balls for the Super Payday wizard mode. Blast Hole 🕳️A rather large sinkhole is located on the right side of the playfield. The ball can enter from either the left or the right side. Used for the Skill Shot, Blasts and Combos, to start a City Event mode, during Atlanta and Butte City Event modes, Blast Wheel mode and to lock balls for the Super Payday wizard mode. The Blast Hole 🕳️ and Blast Targets 💢 are grouped in an area ambiguously called “Blasting Zone” or “Blast Zone” on the playfield and during play, but the distinction between the two is important. Orange Standup Target 💢This target sits to the left of the Left Loop 🚦 entrance. Used to toggle cities before starting City Event mode and during Miami and Minnesota City Event mode. Yellow Standup Target 💢This target sits to the right of the Left Loop 🚦 entrance. Used to toggle cities before starting City Event mode and during Miami and Minnesota City Event mode. Red Standup Target 💢Also called “Magic Standup” because of the easy points it scores during modes, this backward facing target lies below the tip of the Upper Left Flipper 🎮. Used for the Blasts, and during City Event modes (except Albuquerque, Seattle, San Francisco and Los Angeles). White Standup Target 💢This target sits to the right of the Spinner Lane 🚦 entrance. Used to toggle cities before starting City Event mode and during Miami and Minnesota City Event modes. Bulldozer Blade 💢A yellow plastic bulldozer blade blocks access to Ted's Mouth 🕳️ in its normal position and lifts under certain conditions. Used for Combos and Bank Shot bonus, during New York, Salt Lake City and San Francisco City Event modes and Multiball. Radio Targets 💢There are five targets in total: one target on each side of the Red's Mouth 🕳️💢 lane entrance, and a bank of three targets to the left of the Jet Bumpers 💢. Used for Combos and Bank Shot bonus, during Miami, Nashville, Kansas City and Minnesota City Event modes and Flying Rocks mode. Jet Bumpers 💢There are three Jet Bumpers 💢 located on the right side of the playfield. Used for the Blasts, to toggle cities before starting City Event mode, during Miami City Event mode, Blast Wheel mode and the Super Payday wizard mode.
Blast Targets 💢A bank of 3 targets is arranged in an arc on the right side of the playfield. Used for the Blasts, during Miami, Atlanta, Minnesota and Los Angeles City Event modes and Super Payday wizard mode. Blast Targets 💢 and the Blast Hole 🕳️ are grouped in an area ambiguously called “Blasting Zone” or “Blast Zone” on the playfield and during play, but the distinction between the two is important. Bottom Exit 🚦This is one of the three exits on the habitrail of the Flying Rocks Plunger 🎮. It is topped by the Lite 5X Blast 💡. Used during Flying Rocks mode. Middle Exit 🚦This is one of the three exits on the habitrail of the Flying Rocks Plunger 🎮. It is topped by the Lite Radio Riot 💡. Used during Flying Rocks mode. Top Exit 🚦This is one of the three exits on the habitrail of the Flying Rocks Plunger 🎮. It is topped by the Lite Extra Ball 💡. Used during Flying Rocks mode. Left Loop 🚦This is a U-turn lane with a rubber stopper that slows down balls to feed the Middle Left Flipper 🎮. Used for the Blasts, to award 🚧 miles for City Event mode, during Atlanta, New Orleans, Chicago and Dallas City Event modes and Super Payday wizard mode. Spinner Lane 🚦A short lane runs past the Upper Left Flipper 🎮 and ends into the Bob's Souvenir Bunker 🕳️. Used to award 🚧 miles for City Event mode, during Blast Wheel mode and Super Payday wizard mode. Left Ramp 🚦This ramp, starting to Ted's left, normally feeds the ball back to the Right Inner Return Lane 🚦, but the ball can be diverted to the Left Return Lane 🚦 in certain condition. Used to advance the Bonus Multiplier, for Combos and Shooter Bypass bonus, to award 🚧 miles for City Event mode, during Ohio, New Orleans, Chicago, Dallas, Denver and Seattle City Event modes, Flying Rocks mode and Super Payday wizard mode. Center Loop 🚦This loop passes beetween Red and Ted and comes out in the Jet Bumpers 💢. Used to award 🚧 miles for City Event mode, during New Orleans, Chicago and Dallas City Event modes, Souvenirs mode, Flying Rocks mode and Super Payday wizard mode. Right Ramp 🚦This ramp passes between Jet Bumpers 💢 and normally feeds the ball back to the Right Inner Return Lane 🚦, but the ball can be diverted to the Middle Left Flipper 🎮 in certain condition. Used to advance the Bonus Multiplier, for Blasts and Combos, to award 🚧 miles for City Event mode, during Atlanta, Ohio, New Orleans, Chicago, Dallas and Seattle City Event modes, Blast Wheel mode and Super Payday wizard mode. Skill Shot Lane 🚦This lane passes on the right side of the Blast Hole 🕳️. Balls can come down this lane from the Jet Bumpers 💢 area, and the Right Side Plunger 🎮 sends balls up this lane. Used for the Skill Shot and Shooter Bypass bonus. Left Outlane 🚦This particularly greedy outlane contains one of the Special Lights 💡. Used for the Special. Left Return Lane 🚦This inlane lights Right Bridge Out Sign 💡. Used for the Blasts, the Bonus Multiplier and during Atlanta City Event mode. Right Inner Return Lane 🚦This inlane lights Left Bridge Out Sign 💡. Used for the Bonus Multiplier. Right Outer Return Lane 🚦This inlane lights Bob's Souvenir Bunker Light 💡. Used during Souvenirs mode. Right Outlane 🚦This outlane contains one of the Special Lights 💡. Used for the Special. US Map 💡In the center of the playfield, The US Map 💡 is made up of 18 cities arranged in 3 rows:
Here is the list of cities from east to west:
Used during City Event mode. Work Week 💡Five inserts in the center of the playfield indicate the current working day of the week, from monday to friday. Used during Multiball. Radio Light 💡An insert is located in front of the bank of 3 Radio Targets 💢. Used during Flying Rocks mode. The Wheel 💡The wheel, in the center of the playfield, is made up of 12 lights corresponding to awards to be collected. Used during Blast Wheel mode and Multiball. Shoot Again 💡This insert is located between the 2 Flippers 🎮. Flashes to indicate when Ball Save is active. Bonus Multiplier Lights 💡Located in front of the 2 Flippers 🎮, 5 inserts represent the bonus multiplier (2X to 6X bonus), and the 6th insert, a “Lite Extra Ball” bonus. Used for Bonus Multiplier. Special Lights 💡Two “Special” inserts are located in the Left Outlane 🚦 and the Right Outlane 🚦. Lights up to indicate when to collect the Special. Lite 5x Blast 💡This globe light is located near the Bottom Exit 🚦 of the habitrail used by the Flying Rocks Plunger 🎮. Used during Flying Rocks mode. Lite Radio Riot 💡This globe light is located near the Middle Exit 🚦 of the habitrail used by the Flying Rocks Plunger 🎮. Used during Flying Rocks mode. Lite Extra Ball 💡This globe light is located near the Top Exit 🚦 of the habitrail used by the Flying Rocks Plunger 🎮. Used during Flying Rocks mode. Shoot Here #1 💡This insert pоints to the Left Loop 🚦. Used during modes to indicate when to shoot the Left Loop 🚦. Shoot Here #2 💡This insert pоints to the Left Ramp 🚦. Used during modes to indicate when to shoot the Left Ramp 🚦. Shoot Here #3 💡This insert pоints to the Center Loop 🚦. Used during modes to indicate when to shoot the Center Loop 🚦. Shoot Here #4 💡This insert pоints to the Right Ramp 🚦. Used during modes to indicate when to shoot the Right Ramp 🚦. Extra Ball 💡This insert pоints to the Spinner Lane 🚦 and Bob's Souvenir Bunker 🕳️. Lights up to indicate when to collect an Extra Ball. Lock 💡This insert pоints to the Spinner Lane 🚦 and Bob's Souvenir Bunker 🕳️. Used during Multiball. Bob's Souvenir Bunker Light 💡This light is located on a billboard at the top left of the playfield, above Bob's Souvenir Bunker 🕳️. Used during Souvenirs mode. Left Bridge Out Sign 💡Above the Left Ramp 🚦 is a bridge out sign with 2 flashing red LEDs. Used for Bonus Multiplier and Combos. Lite Bob's 💡This insert pоints to the Center Loop 🚦. Used during Souvenirs mode. Big Millions 💡This insert pоints at the Red's Mouth 🕳️💢. Used for the Red's Big Millions. Start City 💡This globe light is located just above the City Event Hole 🕳️. Used during City Event mode. Million Plus 💡This insert pоints to the Right Ramp 🚦. Used during Blast Wheel mode. Jets at Max 💡This insert is located in the middle of the 3 Jet Bumpers 💢. Used during Blast Wheel mode and Super Payday wizard mode. Right Bridge Out Sign 💡Above the Right Ramp 🚦 is a bridge out sign with 2 flashing red LEDs. Used for Blasts, Combos and Bonus Multiplier and during Atlanta City Event mode. Plastic Radio 💡A toy with a globe light sits to the right of the Jet Bumpers 💢. Used during Nashville City Event mode and Flying Rocks mode. Collect Blast Value 💡This insert is located just in front of the Blast Targets 💢. Used for Blasts, during Atlanta City Event mode and Flying Rocks mode. ✪ Bonuses, Awards and Other PointsSkill ShotFrom the Right Side Plunger, send the ball into the right side of the Blast Hole 🕳️.
Ball SaveThe Ball Save is active when Shoot Again 💡 is flashing. Shoot Again 💡 is lit for a few seconds:
Offer a limited time ball save. KickbacksThere is no Kickback mechanic on this table. Bonus MultiplierTo raise the Bonus Multiplier indicated on Bonus Multiplier Lights 💡, complete a Bridge Out shot:
End-of-Ball BonusWhen the ball drains, an End-of-Ball Bonus, also called “Fun With Bonus”, is earned (except when a tilt has occurred). This bonus is calculated on the objectives achieved throughout the game. Total bonus earned during the ball, multiplied by the Bonus Multiplier.
CombosQuickly chain specific sequences of shots on lanes, ramps, holes or targets to score various bonuses. There are 2 Combos during Blasts and 2 Combos during Atlanta City Event mode which are detailed in the corresponding sections.
BlastsCumulate Blasts by shooting the ball into the Blast Hole 🕳️ or at the Blast Targets 💢 to collect multiplied “Blast Value”, the “Super Blast”, the “Big Blast” or other awards.
During the Super Payday wizard mode, Blast Targets 💢 scores 3X the current “Blast Value”. Standard BlastsShoot the ball into the Blast Hole 🕳️ or at the Blast Targets 💢 when Collect Blast Value 💡 is lit. Collect Blast Value 💡 is lit:
Blasts by the Right RampShoot the ball into the Blast Hole 🕳️ or at the Blast Targets 💢 when Collect Blast Value 💡 is lit by the Right Ramp 🚦.
Big BlastsShoot the ball into the Blast Hole 🕳️ or at the Blast Targets 💢 when Collect Blast Value 💡 is lit for a “Big Blast”. Collect Blast Value 💡 is lit for a “Big Blast”:
Hitting one of the Blast Targets 💢 before the timer expires scores a “Big Blast” and increases the “Blast Value”. Cumulate BlastsBlasts are cumulative throughout the game. Reach certain thresholds to collect awards. “Super Blasts”, “Big Blasts” and “Blast Value” scored with a multiplier all count as one blast.
Bob’s LottoAt the start of a new game, shoot Bob's Souvenir Bunker 🕳️ without hitting any other switches (targets, rollovers, basically anything that gives scores) on the playfield. This shot scores “Bob’s Lotto” bonus worth 1.5 million points. Bridge MaxedOnce the Bonus Multiplier is advanced to a maximum of 6X, complete another Bridge Out to score a “Bridge Maxed” bonus. This bonus is worth 10 million points. Red's Big MillionsHit Red's Mouth 🕳️💢 at different times to score various bonuses.
Shooter BypassWhen the ball comes from the Skill Shot Lane 🚦, any time the rollover just under the Blast Targets 💢 is completed, it lights the Left Ramp 🚦 for a few seconds. Send the ball up the Left Ramp 🚦 when it is lit to score a “Shooter Bypass” bonus. This bonus is worth 5 million points the first time, increases by 5 million points for each subsequent time its scored, up to a maximum of 25 million points. The “Shooter Bypass” bonus carries over throughout the game. Bank ShotIf one ball is locked at Bob's Souvenir Bunker 🕳️ and Lock 💡 is lit to lock a 2nd ball, rebound a ball off the bottom bank of Radio Targets 💢 and then off the Bulldozer Blade 💢 to score a “Bank Shot” bonus. This bonus is worth 5 million points. Miscellaneous ScoringHere are some miscellaneous indications of the points won on this table.
Extra BallTo achieve an Extra Ball: when Extra Ball 💡 is lit, shoot the ball in the Bob's Souvenir Bunker 🕳️.
Add an extra ball. You can shoot again when a ball is drained.
SpecialWhen Special Lights 💡 are lit, drain a ball into the Left Outlane 🚦 or the Right Outlane 🚦.
[On real Pinball Machine], offers a Free Play. Replay[Only on real Pinball Machine] Replays can be awarded:
Offer a Replay (or free credit). ✪ Main ModesCity EventThe primary goal on this table is to wreck roads across the U.S.A. from east to west with Red & Ted. Start a City Event ModeWhen a city on the US Map 💡 is flashing and Start City 💡 is lit, sending the ball into the City Event Hole 🕳️ or Blast Hole 🕳️ activates the corresponding City Event mode.
City Event modes activated and 🚧 miles are cumulative throughout the game.
New York (Smash a Cab)During this 16-second hurry-up mode, called “Smash a Cab”, smash as many taxi cabs as possible by hitting the Bulldozer Blade 💢. This mode ends once the timer expires or the ball drains.
Hitting the Red Standup Target 💢 smashes 1 cab. This works only once per launched mode. Miami (Spring Break)During this 18-second hurry-up mode, called “Spring Break”, hit as many targets as possible to collect “Spring Break” value. This mode ends once the timer expires or the ball drains.
Atlanta (Worker Trapped)During this hurry-up mode, rescue a trapped worker by hitting the Blast Targets 💢 or the Blast Hole 🕳️ to collect the “Worker Trapped” value that is quickly decreasing on the Dot-Matrix Display. This mode ends if the worker is rescued, the “Worker Trapped” value decreases to its minimum value or the ball drains.
Ohio (Trapped in Ohio)During this 16-second hurry-up mode, called “Trapped in Ohio”, escape from the two cops by hitting the Left Ramp 🚦 and Right Ramp 🚦, in no particular order. This mode ends once both ramp shots are completed, the timer expires or the ball drains.
Hitting the Red Standup Target 💢 counts as a ramp shot. This works only once per launched mode. New Orleans (Mardi Gras)During this 20-second hurry-up mode, called “Mardi Gras”, clear as many people from the street as possible by hitting the Left Loop 🚦, the Left Ramp 🚦, the Center Loop 🚦 or the Right Ramp 🚦. This mode ends once the timer expires or the ball drains.
Hitting the Red Standup Target 💢 clears 2 people from the street. This works only once per launched mode. Nashville (Change the Station)During this 2-ball multiball, called “Change the Station”, change the radio station as many times as possible by hitting the Radio Targets 💢. This mode ends once one of the 2 balls in play drains.
Hitting the Red Standup Target 💢 awards the next 2 values for changing the radio station. This works only once per launched multiball. Chicago (Evil Toll Roads)During this 16-second hurry-up mode, called “Evil Toll Roads”, destroy 4 toll booths by hitting the Left Loop 🚦, the Left Ramp 🚦, the Center Loop 🚦 or the Right Ramp 🚦. This mode ends once all 4 toll booths are destroyed, the timer expires or the ball drains.
Hitting the Red Standup Target 💢 destroys one of the toll booths. This works only once per launched mode. Dallas (Monster Cab)During this 18-second hurry-up mode, called “Monster Cab”, destroy the monster truck cab by hitting the four sticks of dynamite represented by the Left Loop 🚦, the Left Ramp 🚦, the Center Loop 🚦 and the Right Ramp 🚦. This mode ends once the monster truck cab is hit 4 times, the timer expires or the ball drains.
Hitting the Red Standup Target 💢 spots 2 hits on the monster truck cab. This works only once per launched mode. Kansas City (Tornado)During this 2-ball multiball, called “Tornado”, shoot the ball into Bob's Souvenir Bunker 🕳️ to collect as many times as possible the “Tornado” value that is decreasing on the Dot-Matrix Display.
Hitting the Red Standup Target 💢 awards the current “Tornado” value. This works only once per launched multiball. Minnesota (Frozen People)During this 18-second hurry-up mode, called “Frozen People”, thaw out 6 frozen people by hitting the White Standup Target 💢, the Yellow Standup Target 💢, the Orange Standup Target 💢, the Red Standup Target 💢 or the Radio Targets 💢.
The 1st hit on the Red Standup Target 💢 thaws 2 people. This works only once per launched mode. Albuquerque (Trading Post)Sell any Souvenirs awarded or purchased at the trading post. If one or more Souvenirs have been purchased, the Dot-Matrix Display will offer to sell them.
The 3 special pinball souvenirs (“Gold Pinball”, “Zinc Pinball” and “Lead Pinball”) cannot be sold at the trading post. Denver (Gold Rush)During this 20-second hurry-up mode, called “Gold Rush”, shoot the Left Ramp 🚦 as many times as possible. This mode ends once the timer expires or the ball drains.
Hitting the Red Standup Target 💢 awards the next 2 values for completing the Left Ramp 🚦. This works only once per launched mode. Butte (Tunnel Hunt)During this 18-second hurry-up mode, called “Tunnel Hunt”, dig 3 tunnels by completing underground shots represented by the Bob's Souvenir Bunker 🕳️, the City Event Hole 🕳️ and the Blast Hole 🕳️. This mode ends once all 3 tunnels are dug, the timer expires or the ball drains.
Hitting the Red Standup Target 💢 digs one of the tunnels. This works only once per launched mode. Salt Lake City (Old West)During this 5-second hurry-up mode, called “Old West”, destroy the cab in a head on collision by hitting the Bulldozer Blade 💢 or the Red Standup Target 💢. This mode ends once the cab is destroyed, the timer expires or the ball drains.
Las Vegas (Slot Machines)During this 15-second hurry-up mode, called “Slot Machines”, collect Blast Wheel mode awards by shooting Bob's Souvenir Bunker 🕳️.
Hitting the Red Standup Target 💢 collects the currently lit Blast Wheel mode award. This works only once per launched mode. Seattle (Alien Invasion)
This mode ends if the Super Payday wizard mode is activated, the timer expires or the ball drains.
San Francisco (Monster Attack)
This mode ends if the Super Payday wizard mode is activated, the timer expires or the ball drains.
Los Angeles (Earthshaker)
This mode ends if the Super Payday wizard mode is activated, the timer expires or the ball drains.
✪ Sides ModesSouvenirsCollect Souvenirs to resell them later for big lucrative points at the trading post during Albuquerque City Event mode or increase the End-of-Ball Bonus. Buy SouvenirsWhen Bob's Souvenir Bunker Light 💡 is lit, shoot the ball into Bob's Souvenir Bunker 🕳️ so you can buy Souvenirs using points as currency.
The 3 special pinball souvenirs offer awards when purchased.
Sell SouvenirsDuring Albuquerque City Event mode, each Souvenir sale earns the cost of its purchase value in points multiplied by the current Bonus Multiplier.
Increase End-of-Ball BonusMost Souvenirs are associated with a specific city (see above). When a city of the US Map 💡 is played during City Event mode, 10 million points are added to the End-of-Ball Bonus for each collected Souvenir that is associated with that city. When one of these Souvenirs is sold during Albuquerque City Event mode, its value is no longer added to the End-of-Ball Bonus. Construction ManiaThis secret hurry-up mode can be started during Souvenirs mode. Each switch scores 3 million points. When Construction Mania is started, no Souvenirs are offered for purchase. Flying RocksWhen the Left Ramp 🚦 is lit for Flying Rocks mode, send the ball on the Left Ramp 🚦 to reach the Flying Rocks Plunger 🎮.
Only one Extra Ball per game can be collected from Flying Rocks mode. Blast WheelOnce The Wheel 💡 is lit, shoot the Bob's Souvenir Bunker 🕳️ or the Blast Hole 🕳️ to collect the Blast Wheel award currently flashing on The Wheel 💡.
Here are the Blast Wheel awards:
Once all 12 Blast Wheel awards are collected, the inserts on The Wheel 💡 reset and the Blast Wheel awards can be collected again. ✪ MultiballsMultiballActivate LockLock 💡 is lit by advancing the current day of the Work Week 💡 to Friday.
The day of the Work Week 💡 does not advance if any of the City Event modes are active. Lock BallsOnce Lock 💡 is lite, lock 2 balls into Bob's Souvenir Bunker 🕳️ to raise the Bulldozer Blade 💢.
JackpotsWhen the Bulldozer Blade 💢 is raised, shoot a ball in Ted's Mouth 🕳️ to score the 1st jackpot. The 2nd jackpot is achieved by sending a ball into Red's Mouth 🕳️💢.
When Red's Mouth 🕳️💢 is the jackpot shot, the Bulldozer Blade 💢 remains lowered, making it easier to advance the jackpot value. ✪ Wizard ModeSuper PaydaySuper Payday is normally a 3-ball multiball mode, but it is possible to play it as a 4-ball multiball mode. ActivationDuring any of the 3 West Coast City Event mode (Seattle, San Francisco or Los Angeles), within the time limit of 20 seconds, locking a 1st ball into Bob's Souvenir Bunker 🕳️ and a 2nd ball at Bob's Souvenir Bunker 🕳️, City Event Hole 🕳️ or Blast Hole 🕳️. When the 1st ball is locked, if the timer for the currently active West Coast City Event mode is at less than 10 seconds, it resets to 10 seconds. Extend to 4-ballA 4th ball can be added to this multiball by the following 3 ways:
By these 3 ways, a 4th ball is then sent to the Right Side Plunger. MultiballDuring this 3-Ball or 4-ball multiball, hit various targets and ramps to scores points. This wizard mode ends once all but one ball in play drains. For the duration of the wizard mode:
Once this wizard mode ends:
✪ StrategiesPinStratsDanPinStratsDan offers you his tips and strategy tutorial on this video. PAPA
✪ Easter EggsConstruction Mania is considered an Easter Egg. ✪ DiscussionsAny suggestion about the content of this guide? Want to talk about this table? It's below.If you want to help with the translation, suggest an improvement, or something else ... select below the 'general' chat-room in the left panel or come on the Discord Server of this site.
✪ CreditsThis guide has been designed by FunkySon using these external contents:
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